Model Viewer
Icon:
Menu: Roads > Select/Open/Edit > Model Viewer
General > Model Viewer
Grading > Model Viewer
Surfaces > Model Viewer (AutoCAD and BricsCAD only)
Ribbon: Roads Tab > Select Panel > Model Viewer
Grading Tab > 3D View Panel > Model Viewer
General Tab > 3D View Panel > Model Viewer
Surfaces Tab > 3D View Panel > Model Viewer (AutoCAD and BricsCAD only)
Introduction
Model Viewer provides a spatially accurate, fully rendered, model of your surfaces and designs, updating as you make design changes and including analysis for sight distance. This is a full 3D environment with zoom, pan and orbit navigation. Any alignment can be immediately driven to assess visual and design outcomes. Sight distance analysis accounts for all surfaces, design features and objects in assessing whether adequate sight distance is provided for each road and intersection.
Video Help on Model Viewer
A video playlist on the use of Model Viewer is available here.
Mouse controls are used to navigate in the environment.
The Model Viewer is made up of three primary components:
A tabbed ribbon interface at the top of the form, containing commands to manage the display of items and to generate analysis and reports
A 3D view area displaying the models in the middle of the form
A progress bar and command information text at the bottom of the form
At the bottom left corner is a UCS icon, showing the orientation of the model. This is not editable.
Ribbon Interface Controls
The Ribbon is divided into a number of Tabs, grouped by functionality. For individual command help, please expand the relevant command using the Help navigation pane on the left. Ribbon tabs include:
- Home Tab: this tab manages the overall display of the environment and setting up how models should be displayed
- Analysis Tab: this tab provides access to model analysis including drive animations and sight distance calculations
- Objects Tab: this tab facilitates inclusion of 3D objects in the display
- Labels Tab: this tab enables the addition of labels in the drawing to describe design objects
- Outputs Tab: this tab manages outputs including screen shots and videos.
3D Model Navigation and Selection Controls
You can zoom, pan and orbit around the 3D environment, as well as execute commands to edit/review/analyse objects in the model.
Note: There are some specific selection techniques when particular commands are invoked, such as Select Objects. The mouse actions will be outlined for each command where it differs from the below default navigation behaviour.
Below is a description of the methods for navigating and selecting objects. The model environment includes a number of navigation controls which are outlined below:
Navigation Modes
Sets different methods for navigation Default Navigation Mode
By default, Pan mode is normally enabled, with the following controls:
Left Mouse: Pans up/down/left right
Middle Mouse: hold down to orbit. Orbit is centered around the position of the cursor at the time of starting the orbit. Roll the mouse to zoom in/out
[Shift] + [Middle Mouse]: hold down both to enable dynamic zoom
[Ctrl] + [Middle Mouse]: hold down both to enable Pan
Right Click: this opens a shortcut menu relevant to the object closest to the mouse cursor. Options are as follows:
Vertical Grading Editor
Opens the Vertical Grading Editor for the nearest String Design Data form
Opens the design data form for the nearest String Display Cross Section
Opens a cross section window at the nearest sampled cross section for the nearest String Display Volumes
Opens up the Volume Report for the nearest String Plot Long Sections
Starts the Long Section Plot command for the nearest String
Plot Cross Sections
Starts the Cross Section Plot command for the nearest String Assign Material Group to Triangle Provides a very rapid method for assigning materials to triangles of the surface set as the Primary Design surface. This opens the Material Group form to enable manual assignment of a material to the selected coded triangle. Details as follows:
The design Codes for the triangle are described in the form description at the top (eg: C.L., C.L., EB)Model Style
Lists the Material Style applied to the triangle Material Group
Select a Material Group (image) to apply to all triangles with this code assignment.
A preview of the image is also displayed.Apply
Apply change and exit Close Exit without change
These navigation modes change what the Left Mouse selection will do Zoom Window
Drag the left mouse button to form a window to zoom to Zoom Hold down and move the left mouse button to dynamically zoom in and out Pan
Hold down and move the left mouse button to move left/right/up/down Orbit
Hold down and move the left mouse button to orbit about the cursor position (set at the time of commencing the orbit) Zoom Fit
Zooms to show the entire model
The View Cube facilitates rotation/orbit of the model via direct manipulation of the cube in the display.
Holding down the left mouse button over the cube will enable orbiting of the model.
Hovering on the cube will highlight different 'parts' of the cube. Left click selection will change the view based on the 'part' highlighted. Samples below
When a face of the cube is highlighted, clicking on that face will zoom to it.
In the example, left, clicking on the Top will show a top view of the model, oriented North. This is the Home (starting) orientationWhen a corner is highlighted, clicking on that corner will zoom to an isometric view.
Clicking on a 'side' will set to that side.
When the 'compass' is highlighted, holding down the left mouse will constrain the orbit to a horizontal rotation, while maintaining the vertical rotation angle.
Click on N, S, E, W to go to a front view at that orientation
Shortcut Keys
Shortcut Key
Command CTRL + R Refresh Model Viewer CTRL + C Create a copy of the selected Object CTRL + T Toggle the display of tooltips - the display of tooltips are managed in the Viewer Settings DELETE Delete the selected Object