Design Rules and Terms Used

 


Introduction

In order to get the best out of this software, users must understand how the software works as well as the design conventions which must and/or should be adopted in the design process.

Here are some notes on the best design processes.

Details

 

Software Data Files

CSD stores data in an external folder for processing, and as a backup if the drawing stops unexpectedly.  More information on this can be found in the CSD General help system.

By default, when a project is started a folder is created at the same location as the current drawing (with a name matching the current drawing name and with -Data added as a suffix).  Project data is stored in this folder.

The folder location can be manually set by the user - see the CSD General help system for more information on how to do this..


Surfaces


Extents

The software works by reading an 'Existing' surface and using these levels to generate an 'EXISTING' surface profile for the Road objects created with the software.

The Existing surface is initially assigned in the Design Settings tab of the Active Drawing Settings form, however it can be edited for any Road object created.

For this to be successful the following criteria MUST be adhered to::

For Civil 3D customers, a Civil 3D surface is normally set as the 'existing' (or survey) surface from which the design levels are calculated against.

For non-Civil 3D customers, a Surface must be created in Civil Site Design using the Create/Edit Surface command.

Auto Surface Model - Information

By default, CSD creates a surface called TotalModel when the   Auto Surface Model command is run.  Some things to know:


Alignments

Alignments are integral to the software.  The software works by reading alignments in the drawing to obtain horizontal geometry controls for all features including:

Alignment Type
(Set this Type in the CSD Alignments)
Alignment Description Prefix
(required in Civil 3D)
How CSD Uses the Alignment
String (general purpose object)) <None Required> EVERY object is a String.  A String is an object that contains horizontal and vertical geometry, with or without attached cross section elements. 

A String can be plotted, set out or used in the construction of a surface.

Road r- Roads are special Strings that automatically match levels at intersections and can also be used to connect to Kerb Returns, Cul-de-sacs and Knuckles (elbows).  The profile (vertical grading) can be reviewed and designed using the Vertical Grading Editor.

For intersections to form, Road centreline alignments must either STOP or START at the centreline of another road alignment or cross over another road alignment.

Side Roads 'read' the cross sections of Main Roads at the intersecting point.  There is a 'connection point code' expected on the Main Road to enable connection of the Side Road to the Main Road cross section.

Ker Return k- Kerb returns are special Strings that read and connect to the horizontal and vertical geometry from the nominated edge of Road code (the 'connection point code') of a Main and Side Road at an intersection.  They are automatically incorporated into an Automatic Road Model.

Note: the software can automate the kerb return creation process INCLUDING creation and editing of the alignment, using one of the following commands:

  • Automatic Kerb Returns: This command generates kerb return alignments at all Road intersections, using a single radius, and also creates an existing surface and DESIGN profile for each kerb
  • Create/Edit Kerb Return: This command creates or edits a single kerb return at an intersection when the user selects the location.  The kerb return is defined with a single radius.  As well as creating the alignment the existing surface profile and a DESIGN profile are also generated for the kerb return

For most cases, using the automated processes will be far easier and more efficient than creating and/or editing the alignment manually.

Cul-de-sac cds- Cul-de-sacs are special Strings that read and connect to the horizontal and vertical geometry of a Road, by matching to a selected Code on the connecting Road.  They are automatically incorporated into an Automatic Road Model.

Note: the software can automate the cul-de-sac creation process INCLUDING creation and editing of the alignment

  • Create/Edit Cul-de-sac: This command generates or edits cul-de-sac alignments with various cul-de-sac configurations, as well as setting the cross section for the cul-de-sac and the parameters for the vertical design

For most cases, using the automated processes will be far easier and more efficient than creating and/or editing the alignment manually.

Knuckle n- Knuckles are special Strings that connect to a selected Code on a Road.  They automatically match to the Road Code, and automatically trim out the Road overlapping codes at the time of constructing an Automatic Road Model.

Note: the software can automate the knuckle creation process INCLUDING creation and editing of the alignment

  • Create/Edit Knuckle: This command generates or edits cul-de-sac alignments with various cul-de-sac configurations, as well as setting the cross section for the cul-de-sac and the parameters for the vertical design

For most cases, using the automated processes will be far easier and more efficient than creating and/or editing the alignment manually.

Roundabout <None Required> These alignments must exist already before starting the Roundabout command.  An inner (island) and outer circulating carriageway alignment is expected for the Roundabout command.
Off Ramp l- Can be used to form a linking road between other CSD design objects (normally Roads).  This type of object can be useful in the construction of off ramps and other 'joining' objects

 

Alignment Geometry

Other Considerations

 


Automated intersection detection and attachment of Cul-de-sacs and Knuckles

Civil Site Design has been set up to permit automatic processing of Intersections, Cul-de-sacs and Knuckles.

The automated processing is substantially quicker than trying to do things manually and it allows for a great deal of flexibility in the profile design. Any modification to a critical road in the vertical or horizontal sense can be carried through to all dependent road objects in a matter of seconds.

In order to make the automated processing work, the software makes use of the feature lines that define the edge of the road, coded as EB by the previous software.  The Designer, however, has complete control over the feature line code (or label) used to define the edge of the road, since the designer creates Templates using Civil Site Design.  These typical cross sections (or templates) are created within Civil Site Design and can be applied to any road in your project.  These special assemblies can also be made 'public' and available to copy locally to any project - once the library of typical cross sections is developed it can be used multiple times.

The connection point label used for the road corridors to define the edge of the road is set in the Connection Point Codes tab of the Active Drawing Settings 
 


Civil 3D Corridors and Civil Site Design

CSD is able to export out the automated road network model as a Civil 3D corridor.  At the time of creation of the corridor, all profiles will be exported and a trimmed corridor model will be created to match the Auto Model command. 

In order for this to work, it is imperative that the drawing contain a Civil 3D assembly named CORRIDOR-EZY and that it contain a specific subassembly applied once on the left and right sides of the assembly..

More information on this is available from the Auto Create Corridor command help. 


Subgrade Layers at Intersections - Kerb Returns, Roundabouts, Knuckles and Cul-de-sacs

In order for the kerb returns, cul-de-sac, knuckle and roundabout cross sections to be able to stretch out into the intersection areas AND include subgrade layers for the pavement, designers MUST include in the relevant templates (see Create/Edit Templates) a Code information to accommodate this.  More information in the Templates command.

A special Code is used by the software to match up to interesection geometry as follows:

 


Kerb Alignment Naming Conventions

The default naming convention for Kerb Return alignments is as follows:

Special Note:: If the Designer moves the alignments so that the intersection point goes outside a 10 meter (30') radius from the original location, then a new point is created and the system will go looking for a new kerb return alignment and corridor (because essentially you are creating a new design).


Definitions/Terms Used

 

Australian Terminology Some international Terms: Definition/Comment
Naturestrip Boulevard Generally regarded as the area between the curb (kerb) and the sidewalk (footpath).  This is normally a grassed or landscaped area.
CL, Centreline Centerline This is where Road Objects connect to the alignment (offset zero). 
Crown   This is a special Road Element that:
  • Connects to the edge of a Road at it's start and end, both horizontally and vertically
  • Trims the end of a Road and enables extension of the Road centerline into the cul-de-sac
  • Extends the road surface out to the Road centerline at the time of building a surface model or a corridor
Cul-de-sacc   This is a special Road Element that:
  • Connects to the edge of a Road at it's start and end, both horizontally and vertically
  • Trims the end of a Road and enables extension of the Road centerline into the cul-de-sac
  • Extends the road surface out to the Road centerline at the time of building a surface model or a corridor
Kerb Returnn Curb Return This is a special Road Element that:
  • Connects to the edge of a Road at it's start and end, both horizontally and vertically
  • Extends out at the time of building a surface model or a corridor to match the main and side roads.
CW  CW Clockwise direction
CCW CCW Counter-Clockwise direction
Batter
Sideslope
Daylight The process of linking the design to the target surface.
Table Drain Ditch Specific form of daylighting which provides for a longitudinal drainage function
Edge of Bitumen

Edge of Pavement

Edge of Asphalt

Edge of Travelled Way (ETW) These are terms normally used to describe the edge of Roadway.
Typical Cross-Section
Template
Assembly The software includes its own cross section design tool (similar to the Civil 3D Assembly tools) to create cross sections for the Roads and other road elements.

These Cross-SectionTemplates are used to create Civil 3D corridors via a single Civil 3D Assembly created in the drawing.  Click here for further information regarding the Civil 3D Assembly and Super Subassembly to be used for creating Civil 3D corridors from the software.

Intersection   Defined as the location where two Roads meet.
Elbow Knuckle This is a special Road Element that:
  • Connects to the edge of a Road at it's start and end, both horizontally and vertically
  • Can extend out the road pavement or create new pavement in the widening
  • Extends the road surface out to the original road edge at the time of building a surface model or a corridor
Long Section

Longitudinal Section


Vertical Grading

height="17" valign="top"Profile Vertical grading design.  A plotted view of the section through surface(s) along an alignment.  The surface can include existing ground, design and subsurfaces.
IPP PVI, VIP, VPI Point of vertical intersection.  This is a vertical design intersection point connecting vertical tangents in a profile.  It is also known as a VPI (vertical point of intersection) and IP (intersection point)
Road Object   Civil Site Design works with Roads, Curb Returns, Cul-de-sacs, Knuckles and Roundabouts.  These are collectively known as 'Road Objects' .  A Road is 'read in' from Civil 3D corridors into the software.  In Civil Site Design, roads must connect up at intersections with matching levels and with the 'main' road width protected from adjustment by any 'side' road. 

A road is considered for any alignment that has been defined using r- in the prefix of the alignment Description. 

Road   In Civil Site Design, a Road is an object (normally) describing the roadway and associated cross section elements for the movement of pedestrians and vehicles. 

Roads that intersect automatically match levels for the roadway (pavement), as you would expect if you were driving a real roadway.  There are two types of Roads - Main Roads and Side Roads.  By default, the roadway of the Main Road is unadjusted at the intersection, whilst the roadway of the Side Road is automatically adjusted to match up to the Main Road roadway cross section at the intersection.

A road is considered for any alignment that has been defined using r- in the prefix of the alignment Description. 

Main Road          A Main Road is defined as a Road with a pavement (roadway) cross section that is unaltered through the intersection zone. 
 Side Road   A Side Road is defined as a Road where the profile and cross section is adjusted to match up to the edge of the Main Road pavement.
Main and Side Road Interaction Main and Side Roads are automatically defined by the alignment geometry for T junctions.  For crossing roads the side road is assigned by the user.  Examples of main and side roads as they affect corridor creation are as shown:

   

Pavement Roadway, Carriageway Area designated for the movement of vehicular traffic
Roundabout   A roundabout is just a collection of alignments and profiles that the user selectively 'trims' in the intersection where the roundabout island and circulating carriageway reside.

Civil Site Design provides a user interface to select and trim back the unwanted components of the roads and curb returns in the roundabout area.

Batter Side slope  
Footpath Sidewalk Area designated for the movement of pedestrian traffic.
Chainage Station This is a measure of cumulative plan distance along a profile, alignment or corridor.