Import Objects
Icon:
Ribbon: Model Viewer > Objects Tab > Import Panel > Import Objects
Introduction
Using the Import Objects command, users can import 3d models into Model Viewer such as cars, trees, and street lighting.
Currently, Model Viewer supports the import of the following file types:
Wavefront Object (OBJ) files
Autodesk 3ds Max (3DS) files
Industry Foundation Class (IFC) files
Once imported into Model Viewer, there are a variety of tools that allow the user to scale, rotate, and move the object. Objects imported into Model Viewer can reference a surface model for elevations. When changes are made to this surface, the elevations of the object will automatically update.
Information on navigation in the Model Viewer 3D environment is available when reviewing the Model Viewer command help.
Details
Upon selecting the command the following form is displayed:
File Selection (...)
Click to select the object to import. The following form will display:
Directory (...)
Click here to select the directory to open containing objects Files
Select an object from the current folder Preview Displays a 3D view of the selected object Scale
Scale X
Set the X scale of the object
Scale Y
Set the Y scale of the object
Scale Z
Set the Z scale of the object
Open
Select the object for import Cancel
Return to the previous form
Insertion
Specify the method and position/s for inserting the object Setup Position
This opens the Positioning Form to set th horizontal and vertical position. This form is used extensively in Model Viewer to establish object positions.
Details on the inputs are as noted in the Positioning Form help link.Scale
Scale X
Set the X scale of the object
Scale Y
Set the Y scale of the object
Scale Z
Set the Z scale of the object
Open
Import the object into Model Viewer
Cancel
Exit. The Object List command is useful to view objects that have been imported into the model. Objects can also be edited quickly via the Object List dialog.